fix lua stack leak

This commit is contained in:
MihailRis
2024-06-29 22:39:41 +03:00
parent 982c8b132d
commit e08bfd071b
3 changed files with 13 additions and 1 deletions
+4
View File
@@ -10,6 +10,7 @@
#include "../graphics/render/WorldRenderer.hpp"
#include "../logic/scripting/scripting.hpp"
#include "../objects/Player.hpp"
#include "../objects/Entities.hpp"
#include "../physics/Hitbox.hpp"
#include "../util/stringutil.hpp"
#include "../voxels/Block.hpp"
@@ -83,6 +84,9 @@ std::shared_ptr<UINode> create_debug_panel(
return L"chunks: "+std::to_wstring(level->chunks->chunksCount)+
L" visible: "+std::to_wstring(level->chunks->visible);
}));
panel->add(create_label([=]() {
return L"entities: "+std::to_wstring(level->entities->size());
}));
panel->add(create_label([=](){
const auto& vox = player->selection.vox;
std::wstringstream stream;