migrate blocks interaction (scripting) to global chunks storage (WIP)
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@@ -1,12 +1,14 @@
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function on_block_broken(id, x, y, z, playerid)
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gfx.particles.emit({x+0.5, y+0.5, z+0.5}, 64, {
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lifetime=1.0,
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spawn_interval=0.0001,
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explosion={4, 4, 4},
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texture="blocks:"..block.get_textures(id)[1],
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random_sub_uv=0.1,
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size={0.1, 0.1, 0.1},
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spawn_shape="box",
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spawn_spread={0.4, 0.4, 0.4}
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})
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if gfx then
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gfx.particles.emit({x+0.5, y+0.5, z+0.5}, 64, {
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lifetime=1.0,
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spawn_interval=0.0001,
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explosion={4, 4, 4},
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texture="blocks:"..block.get_textures(id)[1],
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random_sub_uv=0.1,
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size={0.1, 0.1, 0.1},
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spawn_shape="box",
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spawn_spread={0.4, 0.4, 0.4}
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})
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end
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end
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