migrate blocks interaction (scripting) to global chunks storage (WIP)
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@@ -21,6 +21,7 @@
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#include "voxels/Block.hpp"
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#include "voxels/Chunk.hpp"
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#include "voxels/Chunks.hpp"
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#include "voxels/ChunksStorage.hpp"
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#include "world/Level.hpp"
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#include "world/World.hpp"
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@@ -95,7 +96,7 @@ std::shared_ptr<UINode> create_debug_panel(
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std::to_wstring(ParticlesRenderer::aliveEmitters);
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}));
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panel->add(create_label([&]() {
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return L"chunks: "+std::to_wstring(level.chunks->getChunksCount())+
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return L"chunks: "+std::to_wstring(level.chunksStorage->size())+
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L" visible: "+std::to_wstring(ChunksRenderer::visibleChunks);
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}));
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panel->add(create_label([&]() {
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@@ -269,6 +269,7 @@ void Hud::updateHotbarControl() {
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void Hud::updateWorldGenDebugVisualization() {
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auto& level = frontend.getLevel();
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auto& chunks = *level.chunks;
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auto generator =
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frontend.getController()->getChunksController()->getGenerator();
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auto debugInfo = generator->createDebugInfo();
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@@ -293,7 +294,7 @@ void Hud::updateWorldGenDebugVisualization() {
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int az = z - (height - areaHeight) / 2;
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data[(flippedZ * width + x) * 4 + 1] =
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level.chunks->getChunk(ax + ox, az + oz) ? 255 : 0;
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chunks.getChunk(ax + ox, az + oz) ? 255 : 0;
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data[(flippedZ * width + x) * 4 + 0] =
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level.chunksStorage->fetch(ax + ox, az + oz) ? 255 : 0;
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