migrate blocks interaction (scripting) to global chunks storage (WIP)
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@@ -21,6 +21,7 @@
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#include "voxels/Block.hpp"
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#include "voxels/Chunk.hpp"
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#include "voxels/Chunks.hpp"
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#include "voxels/ChunksStorage.hpp"
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#include "world/Level.hpp"
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#include "world/World.hpp"
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@@ -95,7 +96,7 @@ std::shared_ptr<UINode> create_debug_panel(
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std::to_wstring(ParticlesRenderer::aliveEmitters);
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}));
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panel->add(create_label([&]() {
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return L"chunks: "+std::to_wstring(level.chunks->getChunksCount())+
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return L"chunks: "+std::to_wstring(level.chunksStorage->size())+
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L" visible: "+std::to_wstring(ChunksRenderer::visibleChunks);
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}));
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panel->add(create_label([&]() {
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