migrate blocks interaction (scripting) to global chunks storage (WIP)
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@@ -54,12 +54,20 @@ Level::Level(
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entities->setNextID(worldInfo.nextEntityId);
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}
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events->listen(LevelEventType::EVT_CHUNK_SHOWN, [this](LevelEventType, Chunk* chunk) {
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chunksStorage->incref(chunk);
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});
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events->listen(LevelEventType::EVT_CHUNK_HIDDEN, [this](LevelEventType, Chunk* chunk) {
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chunksStorage->decref(chunk);
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});
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uint matrixSize =
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(settings.chunks.loadDistance.get() + settings.chunks.padding.get()) *
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2;
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chunks = std::make_unique<Chunks>(
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matrixSize, matrixSize, 0, 0, world->wfile.get(), this
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);
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lighting = std::make_unique<Lighting>(content, chunks.get());
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inventories = std::make_unique<Inventories>(*this);
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