migrate blocks interaction (scripting) to global chunks storage (WIP)

This commit is contained in:
MihailRis
2024-12-13 05:54:41 +03:00
parent 53cc8d3c7b
commit e0b3425eff
16 changed files with 227 additions and 144 deletions
+8
View File
@@ -54,12 +54,20 @@ Level::Level(
entities->setNextID(worldInfo.nextEntityId);
}
events->listen(LevelEventType::EVT_CHUNK_SHOWN, [this](LevelEventType, Chunk* chunk) {
chunksStorage->incref(chunk);
});
events->listen(LevelEventType::EVT_CHUNK_HIDDEN, [this](LevelEventType, Chunk* chunk) {
chunksStorage->decref(chunk);
});
uint matrixSize =
(settings.chunks.loadDistance.get() + settings.chunks.padding.get()) *
2;
chunks = std::make_unique<Chunks>(
matrixSize, matrixSize, 0, 0, world->wfile.get(), this
);
lighting = std::make_unique<Lighting>(content, chunks.get());
inventories = std::make_unique<Inventories>(*this);