add entity event: on_grounded
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@@ -77,8 +77,8 @@ namespace scripting {
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bool on_item_break_block(Player* player, const ItemDef* item, int x, int y, int z);
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bool on_entity_spawn(const EntityDef& def, entityid_t eid);
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bool on_entity_despawn(const EntityDef& def, entityid_t eid);
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bool on_entity_grounded(const EntityDef& def, entityid_t eid);
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/// @brief Called on UI view show
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void on_ui_open(
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