replace defines where possible

This commit is contained in:
Ara
2023-12-04 21:34:51 +06:00
parent 24b3048c73
commit e0eacb51be
5 changed files with 50 additions and 50 deletions
+16 -16
View File
@@ -3,22 +3,22 @@
/* blocks and bindings used in engine code */
#define BLOCK_AIR 0
const int BLOCK_AIR = 0;
#define BIND_MOVE_FORWARD "movement.forward"
#define BIND_MOVE_BACK "movement.back"
#define BIND_MOVE_LEFT "movement.left"
#define BIND_MOVE_RIGHT "movement.right"
#define BIND_MOVE_JUMP "movement.jump"
#define BIND_MOVE_SPRINT "movement.sprint"
#define BIND_MOVE_CROUCH "movement.crouch"
#define BIND_MOVE_CHEAT "movement.cheat"
#define BIND_CAM_ZOOM "camera.zoom"
#define BIND_PLAYER_NOCLIP "player.noclip"
#define BIND_PLAYER_FLIGHT "player.flight"
#define BIND_PLAYER_ATTACK "player.attack"
#define BIND_PLAYER_BUILD "player.build"
#define BIND_PLAYER_PICK "player.pick"
#define BIND_HUD_INVENTORY "hud.inventory"
const std::string BIND_MOVE_FORWARD = "movement.forward";
const std::string BIND_MOVE_BACK = "movement.back";
const std::string BIND_MOVE_LEFT = "movement.left";
const std::string BIND_MOVE_RIGHT = "movement.right";
const std::string BIND_MOVE_JUMP = "movement.jump";
const std::string BIND_MOVE_SPRINT = "movement.sprint";
const std::string BIND_MOVE_CROUCH = "movement.crouch";
const std::string BIND_MOVE_CHEAT = "movement.cheat";
const std::string BIND_CAM_ZOOM = "camera.zoom";
const std::string BIND_PLAYER_NOCLIP = "player.noclip";
const std::string BIND_PLAYER_FLIGHT = "player.flight";
const std::string BIND_PLAYER_ATTACK = "player.attack";
const std::string BIND_PLAYER_BUILD = "player.build";
const std::string BIND_PLAYER_PICK = "player.pick";
const std::string BIND_HUD_INVENTORY = "hud.inventory";
#endif // SRC_CORE_DEFS_H_