add entity.despawn(...)

This commit is contained in:
MihailRis
2024-06-27 14:26:51 +03:00
parent 6d7f950410
commit e11760a5e4
4 changed files with 40 additions and 3 deletions
+16
View File
@@ -31,6 +31,13 @@ static int l_spawn(lua::State* L) {
return lua::pushinteger(L, id);
}
static int l_despawn(lua::State* L) {
if (auto entity = get_entity(L, 1)) {
entity->destroy();
}
return 0;
}
static int l_get_pos(lua::State* L) {
if (auto entity = get_entity(L, 1)) {
return lua::pushvec3_arr(L, entity->getTransform().pos);
@@ -87,8 +94,16 @@ static int l_set_enabled(lua::State* L) {
return 0;
}
static int l_get_size(lua::State* L) {
if (auto entity = get_entity(L, 1)) {
return lua::pushvec3(L, entity->getRigidbody().hitbox.halfsize * 2.0f);
}
return 0;
}
const luaL_Reg entitylib [] = {
{"spawn", lua::wrap<l_spawn>},
{"despawn", lua::wrap<l_despawn>},
{NULL, NULL}
};
@@ -105,5 +120,6 @@ const luaL_Reg rigidbodylib [] = {
{"set_enabled", lua::wrap<l_set_enabled>},
{"get_vel", lua::wrap<l_get_vel>},
{"set_vel", lua::wrap<l_set_vel>},
{"get_size", lua::wrap<l_get_size>},
{NULL, NULL}
};