add player_name text3d preset

This commit is contained in:
MihailRis
2024-11-23 08:00:35 +03:00
parent 65e5063326
commit e1579f0c25
4 changed files with 32 additions and 19 deletions
+20 -17
View File
@@ -13,7 +13,10 @@
#include "objects/Players.hpp"
#include "logic/LevelController.hpp"
#include "util/stringutil.hpp"
#include "presets/NotePreset.hpp"
#include "engine.hpp"
#include "files/files.hpp"
namespace fs = std::filesystem;
/// @brief Not greather than 64 for this BIG_PRIME value
inline constexpr int UPDATE_AREA_DIAMETER = 32;
@@ -25,22 +28,11 @@ inline constexpr int ITERATIONS = 512;
/// @brief Big prime number used for pseudo-random 3d array iteration
inline constexpr int BIG_PRIME = 666667;
static u64id_t create_player_name_note(
const WorldRenderer& renderer, const Player& player
) {
NotePreset preset {};
preset.displayMode = NoteDisplayMode::PROJECTED;
preset.xrayOpacity = 0.3f;
preset.renderDistance = 128.0f;
return renderer.texts->add(std::make_unique<TextNote>(
util::str2wstr_utf8(player.getName()), preset, player.getPosition()
));
}
Decorator::Decorator(
LevelController& controller, WorldRenderer& renderer, const Assets& assets
Engine& engine, LevelController& controller, WorldRenderer& renderer, const Assets& assets
)
: level(*controller.getLevel()),
: engine(engine),
level(*controller.getLevel()),
renderer(renderer),
assets(assets),
player(*controller.getPlayer()) {
@@ -54,8 +46,15 @@ Decorator::Decorator(
if (id == controller.getPlayer()->getId()) {
continue;
}
playerTexts[id] = create_player_name_note(renderer, *player);
playerTexts[id] = renderer.texts->add(std::make_unique<TextNote>(
util::str2wstr_utf8(player->getName()),
playerNamePreset,
player->getPosition()
));
}
playerNamePreset.deserialize(engine.getResPaths()->readCombinedObject(
fs::u8path("presets/text3d/player_name.toml")
));
}
void Decorator::addParticles(const Block& def, const glm::ivec3& pos) {
@@ -141,7 +140,11 @@ void Decorator::update(float delta, const Camera& camera) {
playerTexts.find(id) != playerTexts.end()) {
continue;
}
playerTexts[id] = create_player_name_note(renderer, *player);
playerTexts[id] = renderer.texts->add(std::make_unique<TextNote>(
util::str2wstr_utf8(player->getName()),
playerNamePreset,
player->getPosition()
));
}
auto textsIter = playerTexts.begin();