feat: shadows in fast pipeline & improve lights mix
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@@ -72,6 +72,7 @@ void PostProcessing::use(DrawContext& context, bool gbufferPipeline) {
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}
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context.setFramebuffer(gbuffer.get());
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} else {
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gbuffer.reset();
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refreshFbos(vp.x, vp.y);
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context.setFramebuffer(fbo.get());
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}
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