feat: shadows in fast pipeline & improve lights mix

This commit is contained in:
MihailRis
2025-05-10 14:12:52 +03:00
parent 30a0b81680
commit e158b384fa
9 changed files with 62 additions and 25 deletions
+3
View File
@@ -72,6 +72,9 @@ public:
const Mesh<ChunkVertex>* getOrRender(
const std::shared_ptr<Chunk>& chunk, bool important
);
void drawChunksShadowsPass(const Camera& camera, Shader& shader);
void drawChunks(const Camera& camera, Shader& shader);
void drawSortedMeshes(const Camera& camera, Shader& shader);