feat: shadows in fast pipeline & improve lights mix
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@@ -72,6 +72,9 @@ public:
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const Mesh<ChunkVertex>* getOrRender(
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const std::shared_ptr<Chunk>& chunk, bool important
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);
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void drawChunksShadowsPass(const Camera& camera, Shader& shader);
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void drawChunks(const Camera& camera, Shader& shader);
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void drawSortedMeshes(const Camera& camera, Shader& shader);
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