debug panel moved to new translation unit
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#include <string>
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#include <memory>
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#include "gui/controls.h"
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#include "../graphics/Mesh.h"
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#include "../objects/Player.h"
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#include "../physics/Hitbox.h"
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#include "../world/Level.h"
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#include "../world/World.h"
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#include "../voxels/Chunks.h"
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#include "../voxels/Block.h"
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#include "../util/stringutil.h"
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#include "../delegates.h"
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#include "../engine.h"
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#include "WorldRenderer.h"
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using namespace gui;
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static std::shared_ptr<Label> create_label(wstringsupplier supplier) {
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auto label = std::make_shared<Label>(L"-");
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label->textSupplier(supplier);
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return label;
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}
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std::shared_ptr<UINode> create_debug_panel(
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Engine* engine,
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Level* level,
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Player* player
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) {
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auto panel = std::make_shared<Panel>(glm::vec2(250, 200), glm::vec4(5.0f), 2.0f);
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panel->setCoord(glm::vec2(10, 10));
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static int fps = 0;
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static int fpsMin = fps;
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static int fpsMax = fps;
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static std::wstring fpsString = L"";
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panel->listenInterval(0.016f, [engine]() {
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fps = 1.0f / engine->getDelta();
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fpsMin = std::min(fps, fpsMin);
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fpsMax = std::max(fps, fpsMax);
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});
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panel->listenInterval(0.5f, []() {
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fpsString = std::to_wstring(fpsMax)+L" / "+std::to_wstring(fpsMin);
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fpsMin = fps;
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fpsMax = fps;
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});
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panel->add(create_label([](){ return L"fps: "+fpsString;}));
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panel->add(create_label([](){
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return L"meshes: " + std::to_wstring(Mesh::meshesCount);
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}));
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panel->add(create_label([=](){
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auto& settings = engine->getSettings();
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bool culling = settings.graphics.frustumCulling;
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return L"frustum-culling: "+std::wstring(culling ? L"on" : L"off");
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}));
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panel->add(create_label([=]() {
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return L"chunks: "+std::to_wstring(level->chunks->chunksCount)+
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L" visible: "+std::to_wstring(level->chunks->visible);
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}));
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panel->add(create_label([=](){
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auto* indices = level->content->getIndices();
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auto def = indices->getBlockDef(player->selectedVoxel.id);
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std::wstringstream stream;
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stream << std::hex << player->selectedVoxel.states;
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if (def) {
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stream << L" (" << util::str2wstr_utf8(def->name) << L")";
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}
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return L"block: "+std::to_wstring(player->selectedVoxel.id)+
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L" "+stream.str();
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}));
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panel->add(create_label([=](){
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return L"seed: "+std::to_wstring(level->world->getSeed());
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}));
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for (int ax = 0; ax < 3; ax++) {
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auto sub = std::make_shared<Container>(glm::vec2(), glm::vec2(250, 27));
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std::wstring str = L"x: ";
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str[0] += ax;
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auto label = std::make_shared<Label>(str);
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label->setMargin(glm::vec4(2, 3, 2, 3));
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label->setSize(glm::vec2(20, 27));
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sub->add(label);
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sub->setColor(glm::vec4(0.0f));
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// Coord input
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auto box = std::make_shared<TextBox>(L"");
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box->setTextSupplier([=]() {
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Hitbox* hitbox = player->hitbox.get();
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return util::to_wstring(hitbox->position[ax], 2);
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});
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box->setTextConsumer([=](std::wstring text) {
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try {
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glm::vec3 position = player->hitbox->position;
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position[ax] = std::stoi(text);
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player->teleport(position);
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} catch (std::invalid_argument& _){
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}
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});
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box->setOnEditStart([=](){
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Hitbox* hitbox = player->hitbox.get();
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box->setText(std::to_wstring(int(hitbox->position[ax])));
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});
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box->setSize(glm::vec2(230, 27));
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sub->add(box, glm::vec2(20, 0));
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panel->add(sub);
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}
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panel->add(create_label([=](){
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int hour, minute, second;
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timeutil::from_value(level->world->daytime, hour, minute, second);
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std::wstring timeString =
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util::lfill(std::to_wstring(hour), 2, L'0') + L":" +
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util::lfill(std::to_wstring(minute), 2, L'0');
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return L"time: "+timeString;
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}));
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{
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auto bar = std::make_shared<TrackBar>(0.0f, 1.0f, 1.0f, 0.005f, 8);
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bar->setSupplier([=]() {return level->world->daytime;});
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bar->setConsumer([=](double val) {level->world->daytime = val;});
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panel->add(bar);
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}
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{
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auto bar = std::make_shared<TrackBar>(0.0f, 1.0f, 0.0f, 0.005f, 8);
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bar->setSupplier([=]() {return WorldRenderer::fog;});
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bar->setConsumer([=](double val) {WorldRenderer::fog = val;});
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panel->add(bar);
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}
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{
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auto checkbox = std::make_shared<FullCheckBox>(
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L"Show Chunk Borders", glm::vec2(400, 24)
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);
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checkbox->setSupplier([=]() {
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return engine->getSettings().debug.showChunkBorders;
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});
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checkbox->setConsumer([=](bool checked) {
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engine->getSettings().debug.showChunkBorders = checked;
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});
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panel->add(checkbox);
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}
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panel->refresh();
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return panel;
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}
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