lua: inventory library
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@@ -14,10 +14,10 @@ class ContentLUT;
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class ContentIndices;
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class Inventory : Serializable {
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uint id;
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int64_t id;
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std::vector<ItemStack> slots;
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public:
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Inventory(uint id, size_t size);
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Inventory(int64_t id, size_t size);
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ItemStack& getSlot(size_t index);
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size_t findEmptySlot(size_t begin=0, size_t end=-1) const;
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@@ -40,10 +40,14 @@ public:
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static void convert(dynamic::Map* data, const ContentLUT* lut);
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inline uint getId() const {
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inline int64_t getId() const {
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return id;
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}
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inline bool isVirtual() const {
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return id < 0;
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}
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static const size_t npos;
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};
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