lua: inventory library
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@@ -9,7 +9,7 @@ class LuaState;
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class Engine;
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class Content;
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class ContentPack;
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struct ContentPack;
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class ContentIndices;
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class Level;
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class Block;
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@@ -29,6 +29,7 @@ namespace scripting {
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extern Level* level;
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extern BlocksController* blocks;
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/* Lua environment wrapper for automatic deletion */
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class Environment {
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int env;
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public:
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@@ -64,13 +65,28 @@ namespace scripting {
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void on_block_placed(Player* player, const Block* block, int x, int y, int z);
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void on_block_broken(Player* player, const Block* block, int x, int y, int z);
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bool on_block_interact(Player* player, const Block* block, int x, int y, int z);
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/* Called on RMB click on block with the item selected
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@return true if prevents default action */
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bool on_item_use_on_block(Player* player, const ItemDef* item, int x, int y, int z);
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/* Called on LMB click on block with the item selected
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@return true if prevents default action */
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bool on_item_break_block(Player* player, const ItemDef* item, int x, int y, int z);
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/* Called on UI view show */
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void on_ui_open(UiDocument* layout, Inventory* inventory);
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/* Called on UI view close*/
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void on_ui_close(UiDocument* layout, Inventory* inventory);
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/* Load script associated with a Block */
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void load_block_script(int env, std::string prefix, fs::path file, block_funcs_set& funcsset);
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/* Load script associated with an Item */
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void load_item_script(int env, std::string prefix, fs::path file, item_funcs_set& funcsset);
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/* Load package-specific world script */
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void load_world_script(int env, std::string prefix, fs::path file);
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/* Load script associated with an UiDocument */
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void load_layout_script(int env, std::string prefix, fs::path file, uidocscript& script);
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/* Finalize lua state. Using scripting after will lead to Lua panic */
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void close();
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}
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