lua: inventory library

This commit is contained in:
MihailRis
2024-02-12 13:56:46 +03:00
parent 617017d979
commit e16f7567b1
14 changed files with 257 additions and 44 deletions
+2 -3
View File
@@ -18,10 +18,10 @@ const float FLIGHT_SPEED_MUL = 4.0f;
const float CHEAT_SPEED_MUL = 5.0f;
const float JUMP_FORCE = 8.0f;
Player::Player(glm::vec3 position, float speed) :
Player::Player(glm::vec3 position, float speed, std::shared_ptr<Inventory> inv) :
speed(speed),
chosenSlot(0),
inventory(new Inventory(0, 40)),
inventory(inv),
camera(new Camera(position, glm::radians(90.0f))),
spCamera(new Camera(position, glm::radians(90.0f))),
tpCamera(new Camera(position, glm::radians(90.0f))),
@@ -195,7 +195,6 @@ std::unique_ptr<dynamic::Map> Player::serialize() const {
}
void Player::deserialize(dynamic::Map *src) {
auto posarr = src->list("position");
glm::vec3& position = hitbox->position;
position.x = posarr->num(0);