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@@ -0,0 +1,18 @@
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#ifndef VOXELS_BLOCK_H_
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#define VOXELS_BLOCK_H_
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class Block {
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public:
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static Block* blocks[256];
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const unsigned int id;
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// 0 1 2 3 4 5
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int textureFaces[6]; // -x,x, -y,y, -z,z
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unsigned char emission[3];
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unsigned char drawGroup = 0;
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bool lightPassing = false;
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Block(unsigned int id, int texture);
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};
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#endif /* VOXELS_BLOCK_H_ */
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