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MihailRis
2021-04-25 16:08:48 +03:00
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/*
* Camera.h
*
* Created on: Feb 11, 2020
* Author: MihailRis
*/
#ifndef WINDOW_CAMERA_H_
#define WINDOW_CAMERA_H_
#include <glm/glm.hpp>
using namespace glm;
class Camera {
void updateVectors();
public:
vec3 front;
vec3 up;
vec3 right;
vec3 position;
float fov;
mat4 rotation;
Camera(vec3 position, float fov);
void rotate(float x, float y, float z);
mat4 getProjection();
mat4 getView();
};
#endif /* WINDOW_CAMERA_H_ */