TextBox validation + minor refactor, fixes
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@@ -23,6 +23,8 @@ namespace gui {
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typedef std::function<bool()> boolsupplier;
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typedef std::function<void(bool)> boolconsumer;
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typedef std::function<bool(const std::wstring&)> wstringchecker;
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class Label : public UINode {
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protected:
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std::wstring text_;
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@@ -71,11 +73,14 @@ namespace gui {
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protected:
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glm::vec4 hoverColor {0.05f, 0.1f, 0.2f, 0.75f};
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glm::vec4 focusedColor {0.0f, 0.0f, 0.0f, 1.0f};
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glm::vec4 invalidColor {0.1f, 0.05f, 0.03f, 1.0f};
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Label* label;
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std::wstring input;
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std::wstring placeholder;
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wstringsupplier supplier = nullptr;
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wstringconsumer consumer = nullptr;
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wstringchecker validator = nullptr;
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bool valid = true;
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public:
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TextBox(std::wstring placeholder,
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glm::vec4 padding=glm::vec4(2.0f));
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@@ -87,8 +92,12 @@ namespace gui {
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virtual void keyPressed(int key) override;
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virtual void textSupplier(wstringsupplier supplier);
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virtual void textConsumer(wstringconsumer consumer);
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virtual void textValidator(wstringchecker validator);
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virtual bool isfocuskeeper() const override {return true;}
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virtual std::wstring text() const;
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virtual bool validate();
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virtual void setValid(bool valid);
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virtual bool isValid() const;
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};
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class InputBindBox : public Panel {
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