fix renderHands with third person cameras
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@@ -37,10 +37,10 @@ LevelFrontend::LevelFrontend(
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auto soundsCamera = currentPlayer->currentCamera.get();
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if (soundsCamera == currentPlayer->spCamera.get() ||
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soundsCamera == currentPlayer->tpCamera.get()) {
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soundsCamera = currentPlayer->camera.get();
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soundsCamera = currentPlayer->fpCamera.get();
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}
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bool relative = player == currentPlayer &&
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soundsCamera == currentPlayer->camera.get();
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soundsCamera == currentPlayer->fpCamera.get();
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if (!relative) {
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pos = player->getPosition();
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}
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@@ -48,7 +48,7 @@ LevelScreen::LevelScreen(Engine* engine, std::unique_ptr<Level> level)
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worldRenderer->clear();
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}));
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keepAlive(settings.camera.fov.observe([=](double value) {
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controller->getPlayer()->camera->setFov(glm::radians(value));
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controller->getPlayer()->fpCamera->setFov(glm::radians(value));
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}));
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keepAlive(Events::getBinding(BIND_CHUNKS_RELOAD).onactived.add([=](){
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controller->getLevel()->chunks->saveAndClear();
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@@ -93,7 +93,7 @@ void LevelScreen::saveWorldPreview() {
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int previewSize = settings.ui.worldPreviewSize.get();
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// camera special copy for world preview
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Camera camera = *player->camera;
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Camera camera = *player->fpCamera;
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camera.setFov(glm::radians(70.0f));
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DrawContext pctx(nullptr, {Window::width, Window::height}, batch.get());
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