fix renderHands with third person cameras

This commit is contained in:
MihailRis
2024-10-31 21:27:30 +03:00
parent 2c16f986e1
commit e217476e84
7 changed files with 25 additions and 23 deletions
+2 -2
View File
@@ -37,10 +37,10 @@ LevelFrontend::LevelFrontend(
auto soundsCamera = currentPlayer->currentCamera.get();
if (soundsCamera == currentPlayer->spCamera.get() ||
soundsCamera == currentPlayer->tpCamera.get()) {
soundsCamera = currentPlayer->camera.get();
soundsCamera = currentPlayer->fpCamera.get();
}
bool relative = player == currentPlayer &&
soundsCamera == currentPlayer->camera.get();
soundsCamera == currentPlayer->fpCamera.get();
if (!relative) {
pos = player->getPosition();
}
+2 -2
View File
@@ -48,7 +48,7 @@ LevelScreen::LevelScreen(Engine* engine, std::unique_ptr<Level> level)
worldRenderer->clear();
}));
keepAlive(settings.camera.fov.observe([=](double value) {
controller->getPlayer()->camera->setFov(glm::radians(value));
controller->getPlayer()->fpCamera->setFov(glm::radians(value));
}));
keepAlive(Events::getBinding(BIND_CHUNKS_RELOAD).onactived.add([=](){
controller->getLevel()->chunks->saveAndClear();
@@ -93,7 +93,7 @@ void LevelScreen::saveWorldPreview() {
int previewSize = settings.ui.worldPreviewSize.get();
// camera special copy for world preview
Camera camera = *player->camera;
Camera camera = *player->fpCamera;
camera.setFov(glm::radians(70.0f));
DrawContext pctx(nullptr, {Window::width, Window::height}, batch.get());