fix renderHands with third person cameras
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@@ -37,10 +37,10 @@ LevelFrontend::LevelFrontend(
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auto soundsCamera = currentPlayer->currentCamera.get();
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if (soundsCamera == currentPlayer->spCamera.get() ||
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soundsCamera == currentPlayer->tpCamera.get()) {
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soundsCamera = currentPlayer->camera.get();
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soundsCamera = currentPlayer->fpCamera.get();
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}
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bool relative = player == currentPlayer &&
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soundsCamera == currentPlayer->camera.get();
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soundsCamera == currentPlayer->fpCamera.get();
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if (!relative) {
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pos = player->getPosition();
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}
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