fix renderHands with third person cameras

This commit is contained in:
MihailRis
2024-10-31 21:27:30 +03:00
parent 2c16f986e1
commit e217476e84
7 changed files with 25 additions and 23 deletions
+1 -1
View File
@@ -52,7 +52,7 @@ class Player : public Object, public Serializable {
entityid_t eid;
entityid_t selectedEid;
public:
std::shared_ptr<Camera> camera, spCamera, tpCamera;
std::shared_ptr<Camera> fpCamera, spCamera, tpCamera;
std::shared_ptr<Camera> currentCamera;
bool debug = false;
glm::vec3 cam {};