fix renderHands with third person cameras
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@@ -52,7 +52,7 @@ class Player : public Object, public Serializable {
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entityid_t eid;
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entityid_t selectedEid;
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public:
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std::shared_ptr<Camera> camera, spCamera, tpCamera;
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std::shared_ptr<Camera> fpCamera, spCamera, tpCamera;
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std::shared_ptr<Camera> currentCamera;
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bool debug = false;
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glm::vec3 cam {};
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