add app.reset_content()
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@@ -35,6 +35,11 @@ static int l_load_content(lua::State* L) {
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return 0;
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}
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static int l_reset_content(lua::State* L) {
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engine->resetContent();
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return 0;
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}
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/// @brief Creating new world
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/// @param name Name world
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/// @param seed Seed world
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@@ -249,6 +254,7 @@ const luaL_Reg corelib[] = {
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{"blank", lua::wrap<l_blank>},
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{"get_version", lua::wrap<l_get_version>},
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{"load_content", lua::wrap<l_load_content>},
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{"reset_content", lua::wrap<l_reset_content>},
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{"new_world", lua::wrap<l_new_world>},
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{"open_world", lua::wrap<l_open_world>},
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{"reopen_world", lua::wrap<l_reopen_world>},
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