remove Mesh constructor 'attrs' argument & format Mesh.hpp
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+16
-12
@@ -3,14 +3,21 @@
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#include "MeshData.hpp"
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#include "gl_util.hpp"
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inline constexpr size_t calc_size(const VertexAttribute attrs[]) {
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size_t vertexSize = 0;
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for (int i = 0; attrs[i].count; i++) {
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vertexSize += attrs[i].size();
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}
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return vertexSize;
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}
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template <typename VertexStructure>
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Mesh<VertexStructure>::Mesh(const MeshData<VertexStructure>& data)
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: Mesh(
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data.vertices.data(),
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data.vertices.size(),
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data.indices.data(),
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data.indices.size(),
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data.attrs.data()
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data.indices.size()
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) {
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}
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@@ -19,18 +26,15 @@ Mesh<VertexStructure>::Mesh(
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const VertexStructure* vertexBuffer,
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size_t vertices,
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const uint32_t* indexBuffer,
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size_t indices,
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const VertexAttribute* attrs
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size_t indices
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)
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: vao(0), vbo(0), ibo(0), vertexCount(0), indexCount(0) {
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static_assert(
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calc_size(VertexStructure::ATTRIBUTES) == sizeof(VertexStructure)
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);
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const auto& attrs = VertexStructure::ATTRIBUTES;
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MeshStats::meshesCount++;
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vertexSize = 0;
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for (int i = 0; attrs[i].count; i++) {
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vertexSize += attrs[i].size();
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}
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if (vertexSize != sizeof(VertexStructure)) {
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throw std::runtime_error("Vertex size mismatch!");
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}
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glGenVertexArrays(1, &vao);
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glGenBuffers(1, &vbo);
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@@ -80,7 +84,7 @@ void Mesh<VertexStructure>::reload(
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if (vertexBuffer != nullptr && vertexCount != 0) {
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glBufferData(
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GL_ARRAY_BUFFER,
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vertexCount * vertexSize,
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vertexCount * sizeof(VertexStructure),
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vertexBuffer,
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GL_STREAM_DRAW
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);
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