GfxContext, render refactor
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#ifndef GRAPHICS_VIEWPORT_H_
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#define GRAPHICS_VIEWPORT_H_
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#include <glm/glm.hpp>
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#include "../typedefs.h"
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class Viewport {
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uint width;
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uint height;
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public:
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Viewport(uint width, uint height);
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virtual uint getWidth() const;
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virtual uint getHeight() const;
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glm::vec2 size() const {
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return glm::vec2(width, height);
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}
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};
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#endif // GRAPHICS_VIEWPORT_H_
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