update lua chunks sources to the engine format
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@@ -62,7 +62,10 @@ gui::page_loader_func menus::create_page_loader(Engine* engine) {
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auto fullname = "core:pages/"+name;
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auto document_ptr = UiDocument::read(
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scripting::get_root_environment(), fullname, file
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scripting::get_root_environment(),
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fullname,
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file,
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"core:layout/pages/" + name
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);
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auto document = document_ptr.get();
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engine->getAssets()->store(std::move(document_ptr), fullname);
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@@ -110,7 +113,7 @@ UiDocument* menus::show(Engine* engine, const std::string& name, std::vector<dv:
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auto fullname = "core:layouts/"+name;
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auto document_ptr = UiDocument::read(
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scripting::get_root_environment(), fullname, file
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scripting::get_root_environment(), fullname, file, "core:layouts/"+name
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);
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auto document = document_ptr.get();
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engine->getAssets()->store(std::move(document_ptr), fullname);
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