update lua chunks sources to the engine format

This commit is contained in:
MihailRis
2024-11-18 14:05:45 +03:00
parent 801650824e
commit e3cb736519
9 changed files with 95 additions and 26 deletions
+5 -2
View File
@@ -62,7 +62,10 @@ gui::page_loader_func menus::create_page_loader(Engine* engine) {
auto fullname = "core:pages/"+name;
auto document_ptr = UiDocument::read(
scripting::get_root_environment(), fullname, file
scripting::get_root_environment(),
fullname,
file,
"core:layout/pages/" + name
);
auto document = document_ptr.get();
engine->getAssets()->store(std::move(document_ptr), fullname);
@@ -110,7 +113,7 @@ UiDocument* menus::show(Engine* engine, const std::string& name, std::vector<dv:
auto fullname = "core:layouts/"+name;
auto document_ptr = UiDocument::read(
scripting::get_root_environment(), fullname, file
scripting::get_root_environment(), fullname, file, "core:layouts/"+name
);
auto document = document_ptr.get();
engine->getAssets()->store(std::move(document_ptr), fullname);