update lua chunks sources to the engine format

This commit is contained in:
MihailRis
2024-11-18 14:05:45 +03:00
parent 801650824e
commit e3cb736519
9 changed files with 95 additions and 26 deletions
+3 -2
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@@ -144,7 +144,8 @@ State* lua::create_state(const EnginePaths& paths, StateType stateType) {
init_state(L, stateType);
auto resDir = paths.getResourcesFolder();
auto src = files::read_string(resDir / fs::u8path("scripts/stdmin.lua"));
lua::pop(L, lua::execute(L, 0, src, "<stdmin>"));
auto file = resDir / fs::u8path("scripts/stdmin.lua");
auto src = files::read_string(file);
lua::pop(L, lua::execute(L, 0, src, "core:scripts/stdmin.lua"));
return L;
}
+15 -8
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@@ -44,7 +44,7 @@ void scripting::load_script(const fs::path& name, bool throwable) {
fs::path file = paths->getResourcesFolder() / fs::path("scripts") / name;
std::string src = files::read_string(file);
auto L = lua::get_main_state();
lua::loadbuffer(L, 0, src, file.u8string());
lua::loadbuffer(L, 0, src, "core:scripts/"+name.u8string());
if (throwable) {
lua::call(L, 0, 0);
} else {
@@ -53,11 +53,14 @@ void scripting::load_script(const fs::path& name, bool throwable) {
}
int scripting::load_script(
int env, const std::string& type, const fs::path& file
int env,
const std::string& type,
const fs::path& file,
const std::string& fileName
) {
std::string src = files::read_string(file);
logger.info() << "script (" << type << ") " << file.u8string();
return lua::execute(lua::get_main_state(), env, src, file.u8string());
return lua::execute(lua::get_main_state(), env, src, fileName);
}
void scripting::initialize(Engine* engine) {
@@ -657,10 +660,11 @@ void scripting::load_block_script(
const scriptenv& senv,
const std::string& prefix,
const fs::path& file,
const std::string& fileName,
block_funcs_set& funcsset
) {
int env = *senv;
lua::pop(lua::get_main_state(), load_script(env, "block", file));
lua::pop(lua::get_main_state(), load_script(env, "block", file, fileName));
funcsset.init = register_event(env, "init", prefix + ".init");
funcsset.update = register_event(env, "on_update", prefix + ".update");
funcsset.randupdate =
@@ -677,10 +681,11 @@ void scripting::load_item_script(
const scriptenv& senv,
const std::string& prefix,
const fs::path& file,
const std::string& fileName,
item_funcs_set& funcsset
) {
int env = *senv;
lua::pop(lua::get_main_state(), load_script(env, "item", file));
lua::pop(lua::get_main_state(), load_script(env, "item", file, fileName));
funcsset.init = register_event(env, "init", prefix + ".init");
funcsset.on_use = register_event(env, "on_use", prefix + ".use");
funcsset.on_use_on_block =
@@ -690,7 +695,7 @@ void scripting::load_item_script(
}
void scripting::load_entity_component(
const std::string& name, const fs::path& file
const std::string& name, const fs::path& file, const std::string& fileName
) {
auto L = lua::get_main_state();
std::string src = files::read_string(file);
@@ -703,10 +708,11 @@ void scripting::load_world_script(
const scriptenv& senv,
const std::string& prefix,
const fs::path& file,
const std::string& fileName,
world_funcs_set& funcsset
) {
int env = *senv;
lua::pop(lua::get_main_state(), load_script(env, "world", file));
lua::pop(lua::get_main_state(), load_script(env, "world", file, fileName));
register_event(env, "init", prefix + ".init");
register_event(env, "on_world_open", prefix + ":.worldopen");
register_event(env, "on_world_tick", prefix + ":.worldtick");
@@ -724,11 +730,12 @@ void scripting::load_layout_script(
const scriptenv& senv,
const std::string& prefix,
const fs::path& file,
const std::string& fileName,
uidocscript& script
) {
int env = *senv;
lua::pop(lua::get_main_state(), load_script(env, "layout", file));
lua::pop(lua::get_main_state(), load_script(env, "layout", file, fileName));
script.onopen = register_event(env, "on_open", prefix + ".open");
script.onprogress =
register_event(env, "on_progress", prefix + ".progress");
+17 -1
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@@ -125,11 +125,13 @@ namespace scripting {
/// @param env environment
/// @param prefix pack id
/// @param file item script file
/// @param fileName script file path using the engine format
/// @param funcsset block callbacks set
void load_block_script(
const scriptenv& env,
const std::string& prefix,
const fs::path& file,
const std::string& fileName,
block_funcs_set& funcsset
);
@@ -137,15 +139,25 @@ namespace scripting {
/// @param env environment
/// @param prefix pack id
/// @param file item script file
/// @param fileName script file path using the engine format
/// @param funcsset item callbacks set
void load_item_script(
const scriptenv& env,
const std::string& prefix,
const fs::path& file,
const std::string& fileName,
item_funcs_set& funcsset
);
void load_entity_component(const std::string& name, const fs::path& file);
/// @brief Load component script
/// @param name component full name (packid:name)
/// @param file component script file path
/// @param fileName script file path using the engine format
void load_entity_component(
const std::string& name,
const fs::path& file,
const std::string& fileName
);
std::unique_ptr<GeneratorScript> load_generator(
const GeneratorDef& def,
@@ -157,10 +169,12 @@ namespace scripting {
/// @param env environment
/// @param packid content-pack id
/// @param file script file path
/// @param fileName script file path using the engine format
void load_world_script(
const scriptenv& env,
const std::string& packid,
const fs::path& file,
const std::string& fileName,
world_funcs_set& funcsset
);
@@ -168,11 +182,13 @@ namespace scripting {
/// @param env environment
/// @param prefix pack id
/// @param file item script file
/// @param fileName script file path using the engine format
/// @param script document script info
void load_layout_script(
const scriptenv& env,
const std::string& prefix,
const fs::path& file,
const std::string& fileName,
uidocscript& script
);
+6 -2
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@@ -6,6 +6,10 @@
namespace scripting {
void load_script(const std::filesystem::path& name, bool throwable);
[[nodiscard]]
int load_script(int env, const std::string& type, const std::filesystem::path& file);
[[nodiscard]] int load_script(
int env,
const std::string& type,
const std::filesystem::path& file,
const std::string& fileName
);
}