update lua chunks sources to the engine format
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@@ -6,6 +6,10 @@
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namespace scripting {
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void load_script(const std::filesystem::path& name, bool throwable);
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[[nodiscard]]
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int load_script(int env, const std::string& type, const std::filesystem::path& file);
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[[nodiscard]] int load_script(
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int env,
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const std::string& type,
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const std::filesystem::path& file,
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const std::string& fileName
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);
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}
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