update lua chunks sources to the engine format

This commit is contained in:
MihailRis
2024-11-18 14:05:45 +03:00
parent 801650824e
commit e3cb736519
9 changed files with 95 additions and 26 deletions
+3 -1
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@@ -172,7 +172,9 @@ assetload::postfunc assetload::layout(
return [=](auto assets) { return [=](auto assets) {
try { try {
auto cfg = std::dynamic_pointer_cast<LayoutCfg>(config); auto cfg = std::dynamic_pointer_cast<LayoutCfg>(config);
assets->store(UiDocument::read(cfg->env, name, file), name); assets->store(
UiDocument::read(cfg->env, name, file, "abs:" + file), name
);
} catch (const parsing_error& err) { } catch (const parsing_error& err) {
throw std::runtime_error( throw std::runtime_error(
"failed to parse layout XML '" + file + "':\n" + err.errorLog() "failed to parse layout XML '" + file + "':\n" + err.errorLog()
+24 -4
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@@ -485,7 +485,13 @@ void ContentLoader::loadBlock(
auto scriptfile = folder / fs::path("scripts/" + def.scriptName + ".lua"); auto scriptfile = folder / fs::path("scripts/" + def.scriptName + ".lua");
if (fs::is_regular_file(scriptfile)) { if (fs::is_regular_file(scriptfile)) {
scripting::load_block_script(env, full, scriptfile, def.rt.funcsset); scripting::load_block_script(
env,
full,
scriptfile,
pack->id + ":scripts/" + def.scriptName + ".lua",
def.rt.funcsset
);
} }
if (!def.hidden) { if (!def.hidden) {
auto& item = builder.items.create(full + BLOCK_ITEM_SUFFIX); auto& item = builder.items.create(full + BLOCK_ITEM_SUFFIX);
@@ -511,7 +517,13 @@ void ContentLoader::loadItem(
auto scriptfile = folder / fs::path("scripts/" + def.scriptName + ".lua"); auto scriptfile = folder / fs::path("scripts/" + def.scriptName + ".lua");
if (fs::is_regular_file(scriptfile)) { if (fs::is_regular_file(scriptfile)) {
scripting::load_item_script(env, full, scriptfile, def.rt.funcsset); scripting::load_item_script(
env,
full,
scriptfile,
pack->id + ":scripts/" + def.scriptName + ".lua",
def.rt.funcsset
);
} }
} }
@@ -720,7 +732,11 @@ void ContentLoader::load() {
fs::path scriptFile = folder / fs::path("scripts/world.lua"); fs::path scriptFile = folder / fs::path("scripts/world.lua");
if (fs::is_regular_file(scriptFile)) { if (fs::is_regular_file(scriptFile)) {
scripting::load_world_script( scripting::load_world_script(
env, pack->id, scriptFile, runtime->worldfuncsset env,
pack->id,
scriptFile,
pack->id + ":scripts/world.lua",
runtime->worldfuncsset
); );
} }
@@ -795,7 +811,11 @@ void ContentLoader::load() {
fs::path componentsDir = folder / fs::u8path("scripts/components"); fs::path componentsDir = folder / fs::u8path("scripts/components");
foreach_file(componentsDir, [this](const fs::path& file) { foreach_file(componentsDir, [this](const fs::path& file) {
auto name = pack->id + ":" + file.stem().u8string(); auto name = pack->id + ":" + file.stem().u8string();
scripting::load_entity_component(name, file); scripting::load_entity_component(
name,
file,
pack->id + ":scripts/components/" + file.stem().u8string()
);
}); });
// Process content.json and load defined content units // Process content.json and load defined content units
+13 -4
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@@ -53,7 +53,12 @@ scriptenv UiDocument::getEnvironment() const {
return env; return env;
} }
std::unique_ptr<UiDocument> UiDocument::read(const scriptenv& penv, const std::string& name, const fs::path& file) { std::unique_ptr<UiDocument> UiDocument::read(
const scriptenv& penv,
const std::string& name,
const fs::path& file,
const std::string& fileName
) {
const std::string text = files::read_string(file); const std::string text = files::read_string(file);
auto xmldoc = xml::parse(file.u8string(), text); auto xmldoc = xml::parse(file.u8string(), text);
@@ -69,12 +74,16 @@ std::unique_ptr<UiDocument> UiDocument::read(const scriptenv& penv, const std::s
uidocscript script {}; uidocscript script {};
auto scriptFile = fs::path(file.u8string()+".lua"); auto scriptFile = fs::path(file.u8string()+".lua");
if (fs::is_regular_file(scriptFile)) { if (fs::is_regular_file(scriptFile)) {
scripting::load_layout_script(env, name, scriptFile, script); scripting::load_layout_script(
env, name, scriptFile, fileName + ".lua", script
);
} }
return std::make_unique<UiDocument>(name, script, view, env); return std::make_unique<UiDocument>(name, script, view, env);
} }
std::shared_ptr<gui::UINode> UiDocument::readElement(const fs::path& file) { std::shared_ptr<gui::UINode> UiDocument::readElement(
auto document = read(nullptr, file.filename().u8string(), file); const fs::path& file, const std::string& fileName
) {
auto document = read(nullptr, file.filename().u8string(), file, fileName);
return document->getRoot(); return document->getRoot();
} }
+9 -2
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@@ -45,6 +45,13 @@ public:
const uidocscript& getScript() const; const uidocscript& getScript() const;
scriptenv getEnvironment() const; scriptenv getEnvironment() const;
static std::unique_ptr<UiDocument> read(const scriptenv& parent_env, const std::string& name, const fs::path& file); static std::unique_ptr<UiDocument> read(
static std::shared_ptr<gui::UINode> readElement(const fs::path& file); const scriptenv& parent_env,
const std::string& name,
const fs::path& file,
const std::string& fileName
);
static std::shared_ptr<gui::UINode> readElement(
const fs::path& file, const std::string& fileName
);
}; };
+5 -2
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@@ -62,7 +62,10 @@ gui::page_loader_func menus::create_page_loader(Engine* engine) {
auto fullname = "core:pages/"+name; auto fullname = "core:pages/"+name;
auto document_ptr = UiDocument::read( auto document_ptr = UiDocument::read(
scripting::get_root_environment(), fullname, file scripting::get_root_environment(),
fullname,
file,
"core:layout/pages/" + name
); );
auto document = document_ptr.get(); auto document = document_ptr.get();
engine->getAssets()->store(std::move(document_ptr), fullname); engine->getAssets()->store(std::move(document_ptr), fullname);
@@ -110,7 +113,7 @@ UiDocument* menus::show(Engine* engine, const std::string& name, std::vector<dv:
auto fullname = "core:layouts/"+name; auto fullname = "core:layouts/"+name;
auto document_ptr = UiDocument::read( auto document_ptr = UiDocument::read(
scripting::get_root_environment(), fullname, file scripting::get_root_environment(), fullname, file, "core:layouts/"+name
); );
auto document = document_ptr.get(); auto document = document_ptr.get();
engine->getAssets()->store(std::move(document_ptr), fullname); engine->getAssets()->store(std::move(document_ptr), fullname);
+3 -2
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@@ -144,7 +144,8 @@ State* lua::create_state(const EnginePaths& paths, StateType stateType) {
init_state(L, stateType); init_state(L, stateType);
auto resDir = paths.getResourcesFolder(); auto resDir = paths.getResourcesFolder();
auto src = files::read_string(resDir / fs::u8path("scripts/stdmin.lua")); auto file = resDir / fs::u8path("scripts/stdmin.lua");
lua::pop(L, lua::execute(L, 0, src, "<stdmin>")); auto src = files::read_string(file);
lua::pop(L, lua::execute(L, 0, src, "core:scripts/stdmin.lua"));
return L; return L;
} }
+15 -8
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@@ -44,7 +44,7 @@ void scripting::load_script(const fs::path& name, bool throwable) {
fs::path file = paths->getResourcesFolder() / fs::path("scripts") / name; fs::path file = paths->getResourcesFolder() / fs::path("scripts") / name;
std::string src = files::read_string(file); std::string src = files::read_string(file);
auto L = lua::get_main_state(); auto L = lua::get_main_state();
lua::loadbuffer(L, 0, src, file.u8string()); lua::loadbuffer(L, 0, src, "core:scripts/"+name.u8string());
if (throwable) { if (throwable) {
lua::call(L, 0, 0); lua::call(L, 0, 0);
} else { } else {
@@ -53,11 +53,14 @@ void scripting::load_script(const fs::path& name, bool throwable) {
} }
int scripting::load_script( int scripting::load_script(
int env, const std::string& type, const fs::path& file int env,
const std::string& type,
const fs::path& file,
const std::string& fileName
) { ) {
std::string src = files::read_string(file); std::string src = files::read_string(file);
logger.info() << "script (" << type << ") " << file.u8string(); logger.info() << "script (" << type << ") " << file.u8string();
return lua::execute(lua::get_main_state(), env, src, file.u8string()); return lua::execute(lua::get_main_state(), env, src, fileName);
} }
void scripting::initialize(Engine* engine) { void scripting::initialize(Engine* engine) {
@@ -657,10 +660,11 @@ void scripting::load_block_script(
const scriptenv& senv, const scriptenv& senv,
const std::string& prefix, const std::string& prefix,
const fs::path& file, const fs::path& file,
const std::string& fileName,
block_funcs_set& funcsset block_funcs_set& funcsset
) { ) {
int env = *senv; int env = *senv;
lua::pop(lua::get_main_state(), load_script(env, "block", file)); lua::pop(lua::get_main_state(), load_script(env, "block", file, fileName));
funcsset.init = register_event(env, "init", prefix + ".init"); funcsset.init = register_event(env, "init", prefix + ".init");
funcsset.update = register_event(env, "on_update", prefix + ".update"); funcsset.update = register_event(env, "on_update", prefix + ".update");
funcsset.randupdate = funcsset.randupdate =
@@ -677,10 +681,11 @@ void scripting::load_item_script(
const scriptenv& senv, const scriptenv& senv,
const std::string& prefix, const std::string& prefix,
const fs::path& file, const fs::path& file,
const std::string& fileName,
item_funcs_set& funcsset item_funcs_set& funcsset
) { ) {
int env = *senv; int env = *senv;
lua::pop(lua::get_main_state(), load_script(env, "item", file)); lua::pop(lua::get_main_state(), load_script(env, "item", file, fileName));
funcsset.init = register_event(env, "init", prefix + ".init"); funcsset.init = register_event(env, "init", prefix + ".init");
funcsset.on_use = register_event(env, "on_use", prefix + ".use"); funcsset.on_use = register_event(env, "on_use", prefix + ".use");
funcsset.on_use_on_block = funcsset.on_use_on_block =
@@ -690,7 +695,7 @@ void scripting::load_item_script(
} }
void scripting::load_entity_component( void scripting::load_entity_component(
const std::string& name, const fs::path& file const std::string& name, const fs::path& file, const std::string& fileName
) { ) {
auto L = lua::get_main_state(); auto L = lua::get_main_state();
std::string src = files::read_string(file); std::string src = files::read_string(file);
@@ -703,10 +708,11 @@ void scripting::load_world_script(
const scriptenv& senv, const scriptenv& senv,
const std::string& prefix, const std::string& prefix,
const fs::path& file, const fs::path& file,
const std::string& fileName,
world_funcs_set& funcsset world_funcs_set& funcsset
) { ) {
int env = *senv; int env = *senv;
lua::pop(lua::get_main_state(), load_script(env, "world", file)); lua::pop(lua::get_main_state(), load_script(env, "world", file, fileName));
register_event(env, "init", prefix + ".init"); register_event(env, "init", prefix + ".init");
register_event(env, "on_world_open", prefix + ":.worldopen"); register_event(env, "on_world_open", prefix + ":.worldopen");
register_event(env, "on_world_tick", prefix + ":.worldtick"); register_event(env, "on_world_tick", prefix + ":.worldtick");
@@ -724,11 +730,12 @@ void scripting::load_layout_script(
const scriptenv& senv, const scriptenv& senv,
const std::string& prefix, const std::string& prefix,
const fs::path& file, const fs::path& file,
const std::string& fileName,
uidocscript& script uidocscript& script
) { ) {
int env = *senv; int env = *senv;
lua::pop(lua::get_main_state(), load_script(env, "layout", file)); lua::pop(lua::get_main_state(), load_script(env, "layout", file, fileName));
script.onopen = register_event(env, "on_open", prefix + ".open"); script.onopen = register_event(env, "on_open", prefix + ".open");
script.onprogress = script.onprogress =
register_event(env, "on_progress", prefix + ".progress"); register_event(env, "on_progress", prefix + ".progress");
+17 -1
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@@ -125,11 +125,13 @@ namespace scripting {
/// @param env environment /// @param env environment
/// @param prefix pack id /// @param prefix pack id
/// @param file item script file /// @param file item script file
/// @param fileName script file path using the engine format
/// @param funcsset block callbacks set /// @param funcsset block callbacks set
void load_block_script( void load_block_script(
const scriptenv& env, const scriptenv& env,
const std::string& prefix, const std::string& prefix,
const fs::path& file, const fs::path& file,
const std::string& fileName,
block_funcs_set& funcsset block_funcs_set& funcsset
); );
@@ -137,15 +139,25 @@ namespace scripting {
/// @param env environment /// @param env environment
/// @param prefix pack id /// @param prefix pack id
/// @param file item script file /// @param file item script file
/// @param fileName script file path using the engine format
/// @param funcsset item callbacks set /// @param funcsset item callbacks set
void load_item_script( void load_item_script(
const scriptenv& env, const scriptenv& env,
const std::string& prefix, const std::string& prefix,
const fs::path& file, const fs::path& file,
const std::string& fileName,
item_funcs_set& funcsset item_funcs_set& funcsset
); );
void load_entity_component(const std::string& name, const fs::path& file); /// @brief Load component script
/// @param name component full name (packid:name)
/// @param file component script file path
/// @param fileName script file path using the engine format
void load_entity_component(
const std::string& name,
const fs::path& file,
const std::string& fileName
);
std::unique_ptr<GeneratorScript> load_generator( std::unique_ptr<GeneratorScript> load_generator(
const GeneratorDef& def, const GeneratorDef& def,
@@ -157,10 +169,12 @@ namespace scripting {
/// @param env environment /// @param env environment
/// @param packid content-pack id /// @param packid content-pack id
/// @param file script file path /// @param file script file path
/// @param fileName script file path using the engine format
void load_world_script( void load_world_script(
const scriptenv& env, const scriptenv& env,
const std::string& packid, const std::string& packid,
const fs::path& file, const fs::path& file,
const std::string& fileName,
world_funcs_set& funcsset world_funcs_set& funcsset
); );
@@ -168,11 +182,13 @@ namespace scripting {
/// @param env environment /// @param env environment
/// @param prefix pack id /// @param prefix pack id
/// @param file item script file /// @param file item script file
/// @param fileName script file path using the engine format
/// @param script document script info /// @param script document script info
void load_layout_script( void load_layout_script(
const scriptenv& env, const scriptenv& env,
const std::string& prefix, const std::string& prefix,
const fs::path& file, const fs::path& file,
const std::string& fileName,
uidocscript& script uidocscript& script
); );
+6 -2
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@@ -6,6 +6,10 @@
namespace scripting { namespace scripting {
void load_script(const std::filesystem::path& name, bool throwable); void load_script(const std::filesystem::path& name, bool throwable);
[[nodiscard]] [[nodiscard]] int load_script(
int load_script(int env, const std::string& type, const std::filesystem::path& file); int env,
const std::string& type,
const std::filesystem::path& file,
const std::string& fileName
);
} }