EngineSettings.chunksLoadSpeed; removed unused assets
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#ifndef PLAYER_CONTROL_H_
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#define PLAYER_CONTROL_H_
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#include <glm/glm.hpp>
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class PhysicsSolver;
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class Chunks;
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class Player;
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class Level;
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class PlayerController {
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Level* level;
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public:
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glm::vec3 selectedBlockPosition;
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int selectedBlockId = -1;
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PlayerController(Level* level);
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void update_controls(float delta);
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void update_interaction();
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};
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#endif /* PLAYER_CONTROL_H_ */
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