EngineSettings.chunksLoadSpeed; removed unused assets
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@@ -9,9 +9,11 @@
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#include "../files/WorldFiles.h"
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#include "../world/Level.h"
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#include "../world/World.h"
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#include "../maths/voxmaths.h"
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#include <iostream>
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#include <limits.h>
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#include <memory>
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#include <chrono>
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#if defined(_WIN32) && defined(__MINGW32__)
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#define _WIN32_WINNT 0x0501
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@@ -20,9 +22,13 @@
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#include <thread>
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#endif
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#define MAX_WORK_PER_FRAME 16
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#define MIN_SURROUNDING 9
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using std::shared_ptr;
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using std::chrono::high_resolution_clock;
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using std::chrono::duration_cast;
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using std::chrono::microseconds;
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ChunksController::ChunksController(Level* level, Chunks* chunks, Lighting* lighting) : level(level), chunks(chunks), lighting(lighting){
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@@ -31,6 +37,23 @@ ChunksController::ChunksController(Level* level, Chunks* chunks, Lighting* light
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ChunksController::~ChunksController(){
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}
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void ChunksController::update(int64_t maxDuration) {
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int64_t mcstotal = 0;
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for (uint i = 0; i < MAX_WORK_PER_FRAME; i++) {
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auto start = high_resolution_clock::now();
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if (loadVisible(level->world->wfile)) {
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auto elapsed = high_resolution_clock::now() - start;
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int64_t mcs = duration_cast<microseconds>(elapsed).count();
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avgDurationMcs = mcs * 0.2 + avgDurationMcs * 0.8;
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if (mcstotal + max(avgDurationMcs, mcs) * 2 < maxDuration * 1000) {
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mcstotal += mcs;
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continue;
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}
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}
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break;
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}
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}
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bool ChunksController::loadVisible(WorldFiles* worldFiles){
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const int w = chunks->w;
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const int d = chunks->d;
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