refactor Engine

This commit is contained in:
MihailRis
2025-04-02 15:01:24 +03:00
parent 331734792d
commit e442402e43
17 changed files with 130 additions and 135 deletions
+2 -1
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@@ -1,5 +1,6 @@
#include "content/Content.hpp"
#include "content/ContentLoader.hpp"
#include "content/ContentControl.hpp"
#include "lighting/Lighting.hpp"
#include "logic/BlocksController.hpp"
#include "logic/LevelController.hpp"
@@ -625,7 +626,7 @@ static int l_reload_script(lua::State* L) {
if (content == nullptr) {
throw std::runtime_error("content is not initialized");
}
auto& writeableContent = *engine->getWriteableContent();
auto& writeableContent = *content_control->get();
auto& def = writeableContent.blocks.require(name);
ContentLoader::reloadScript(writeableContent, def);
return 0;
@@ -7,6 +7,7 @@
#include "world/generator/VoxelFragment.hpp"
#include "content/ContentLoader.hpp"
#include "content/Content.hpp"
#include "content/ContentControl.hpp"
#include "engine/Engine.hpp"
#include "../lua_custom_types.hpp"
@@ -50,7 +51,7 @@ static int l_load_fragment(lua::State* L) {
/// @brief Get a list of all world generators
/// @return A table with the IDs of all world generators
static int l_get_generators(lua::State* L) {
auto packs = engine->getAllContentPacks();
auto packs = content_control->getAllContentPacks();
lua::createtable(L, 0, 0);
+2 -1
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@@ -6,6 +6,7 @@
#include "content/Content.hpp"
#include "frontend/UiDocument.hpp"
#include "frontend/hud.hpp"
#include "content/ContentControl.hpp"
#include "graphics/ui/elements/InventoryView.hpp"
#include "items/Inventories.hpp"
#include "logic/BlocksController.hpp"
@@ -176,7 +177,7 @@ static int l_reload_script(lua::State* L) {
if (content == nullptr) {
throw std::runtime_error("content is not initialized");
}
auto& writeableContent = *engine->getWriteableContent();
auto& writeableContent = *content_control->get();
auto pack = writeableContent.getPackRuntime(packid);
const auto& info = pack->getInfo();
scripting::load_hud_script(
+2 -1
View File
@@ -1,4 +1,5 @@
#include "engine/Engine.hpp"
#include "content/ContentControl.hpp"
#include "frontend/hud.hpp"
#include "frontend/screens/Screen.hpp"
#include "graphics/ui/GUI.hpp"
@@ -136,7 +137,7 @@ static void reset_pack_bindings(const io::path& packFolder) {
static int l_reset_bindings(lua::State*) {
reset_pack_bindings("res:");
for (auto& pack : engine->getContentPacks()) {
for (const auto& pack : content_control->getContentPacks()) {
reset_pack_bindings(pack.folder);
}
return 0;
+2 -1
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@@ -1,5 +1,6 @@
#include "content/Content.hpp"
#include "content/ContentLoader.hpp"
#include "content/ContentControl.hpp"
#include "items/ItemDef.hpp"
#include "api_lua.hpp"
#include "engine/Engine.hpp"
@@ -94,7 +95,7 @@ static int l_reload_script(lua::State* L) {
if (content == nullptr) {
throw std::runtime_error("content is not initialized");
}
auto& writeableContent = *engine->getWriteableContent();
auto& writeableContent = *content_control->get();
auto& def = writeableContent.items.require(name);
ContentLoader::reloadScript(writeableContent, def);
return 0;
+10 -12
View File
@@ -21,7 +21,7 @@ using namespace scripting;
static int l_pack_get_folder(lua::State* L) {
std::string packName = lua::tostring(L, 1);
auto packs = engine->getAllContentPacks();
auto packs = content_control->getAllContentPacks();
for (auto& pack : packs) {
if (pack.id == packName) {
@@ -33,7 +33,7 @@ static int l_pack_get_folder(lua::State* L) {
/// @brief pack.get_installed() -> array<string>
static int l_pack_get_installed(lua::State* L) {
auto& packs = engine->getContentPacks();
auto& packs = content_control->getContentPacks();
lua::createtable(L, packs.size(), 0);
for (size_t i = 0; i < packs.size(); i++) {
lua::pushstring(L, packs[i].id);
@@ -49,10 +49,10 @@ static int l_pack_get_available(lua::State* L) {
worldFolder = level->getWorld()->wfile->getFolder();
}
PacksManager manager;
manager.setSources(engine->getContentControl().getDefaultSources());
manager.setSources(content_control->getDefaultSources());
manager.scan();
const auto& installed = engine->getContentPacks();
const auto& installed = content_control->getContentPacks();
for (auto& pack : installed) {
manager.exclude(pack.id);
}
@@ -142,8 +142,7 @@ static int pack_get_infos(lua::State* L) {
lua::pop(L, 1);
}
std::unordered_map<std::string, ContentPack> packs;
auto content = engine->getContent();
const auto& loadedPacks = engine->getContentPacks();
const auto& loadedPacks = content_control->getContentPacks();
for (const auto& pack : loadedPacks) {
if (ids.find(pack.id) != ids.end()) {
packs[pack.id] = pack;
@@ -156,7 +155,7 @@ static int pack_get_infos(lua::State* L) {
worldFolder = level->getWorld()->wfile->getFolder();
}
PacksManager manager;
manager.setSources(engine->getContentControl().getDefaultSources());
manager.setSources(content_control->getDefaultSources());
manager.scan();
auto vec =
manager.getAll(std::vector<std::string>(ids.begin(), ids.end()));
@@ -187,8 +186,7 @@ static int l_pack_get_info(lua::State* L) {
}
auto packid = lua::tostring(L, 1);
auto content = engine->getContent();
auto& packs = engine->getContentPacks();
auto& packs = content_control->getContentPacks();
auto found =
std::find_if(packs.begin(), packs.end(), [packid](const auto& pack) {
return pack.id == packid;
@@ -199,7 +197,7 @@ static int l_pack_get_info(lua::State* L) {
worldFolder = level->getWorld()->wfile->getFolder();
}
PacksManager manager;
manager.setSources(engine->getContentControl().getDefaultSources());
manager.setSources(content_control->getDefaultSources());
manager.scan();
auto vec = manager.getAll({packid});
if (!vec.empty()) {
@@ -212,7 +210,7 @@ static int l_pack_get_info(lua::State* L) {
}
static int l_pack_get_base_packs(lua::State* L) {
auto& packs = engine->getContentControl().getBasePacks();
auto& packs = content_control->getBasePacks();
lua::createtable(L, packs.size(), 0);
for (size_t i = 0; i < packs.size(); i++) {
lua::pushstring(L, packs[i]);
@@ -237,7 +235,7 @@ static int l_pack_assemble(lua::State* L) {
worldFolder = level->getWorld()->wfile->getFolder();
}
PacksManager manager;
manager.setSources(engine->getContentControl().getDefaultSources());
manager.setSources(content_control->getDefaultSources());
manager.scan();
try {
ids = manager.assemble(ids);
+2 -1
View File
@@ -7,6 +7,7 @@
#include "coders/json.hpp"
#include "content/Content.hpp"
#include "content/ContentLoader.hpp"
#include "content/ContentControl.hpp"
#include "engine/Engine.hpp"
#include "world/files/WorldFiles.hpp"
#include "io/engine_paths.hpp"
@@ -217,7 +218,7 @@ static int l_reload_script(lua::State* L) {
if (content == nullptr) {
throw std::runtime_error("content is not initialized");
}
auto& writeableContent = *engine->getWriteableContent();
auto& writeableContent = *content_control->get();
auto pack = writeableContent.getPackRuntime(packid);
ContentLoader::loadWorldScript(*pack);
return 0;
+8 -5
View File
@@ -6,6 +6,7 @@
#include "scripting_commons.hpp"
#include "content/Content.hpp"
#include "content/ContentPack.hpp"
#include "content/ContentControl.hpp"
#include "debug/Logger.hpp"
#include "engine/Engine.hpp"
#include "io/engine_paths.hpp"
@@ -40,6 +41,7 @@ Engine* scripting::engine = nullptr;
Level* scripting::level = nullptr;
const Content* scripting::content = nullptr;
const ContentIndices* scripting::indices = nullptr;
ContentControl* scripting::content_control = nullptr;
BlocksController* scripting::blocks = nullptr;
LevelController* scripting::controller = nullptr;
@@ -68,6 +70,7 @@ int scripting::load_script(
void scripting::initialize(Engine* engine) {
scripting::engine = engine;
scripting::content_control = &engine->getContentControl();
lua::initialize(engine->getPaths(), engine->getCoreParameters());
load_script(io::path("stdlib.lua"), true);
@@ -268,21 +271,21 @@ void scripting::on_world_load(LevelController* controller) {
lua::call_nothrow(L, 0, 0);
}
for (auto& pack : Engine::getInstance().getAllContentPacks()) {
for (auto& pack : content_control->getAllContentPacks()) {
lua::emit_event(L, pack.id + ":.worldopen");
}
}
void scripting::on_world_tick() {
auto L = lua::get_main_state();
for (auto& pack : Engine::getInstance().getAllContentPacks()) {
for (auto& pack : content_control->getAllContentPacks()) {
lua::emit_event(L, pack.id + ":.worldtick");
}
}
void scripting::on_world_save() {
auto L = lua::get_main_state();
for (auto& pack : Engine::getInstance().getAllContentPacks()) {
for (auto& pack : content_control->getAllContentPacks()) {
lua::emit_event(L, pack.id + ":.worldsave");
}
if (lua::getglobal(L, "__vc_on_world_save")) {
@@ -292,7 +295,7 @@ void scripting::on_world_save() {
void scripting::on_world_quit() {
auto L = lua::get_main_state();
for (auto& pack : Engine::getInstance().getAllContentPacks()) {
for (auto& pack : content_control->getAllContentPacks()) {
lua::emit_event(L, pack.id + ":.worldquit");
}
if (lua::getglobal(L, "__vc_on_world_quit")) {
@@ -308,7 +311,7 @@ void scripting::on_world_quit() {
void scripting::cleanup() {
auto L = lua::get_main_state();
lua::requireglobal(L, "pack");
for (auto& pack : Engine::getInstance().getAllContentPacks()) {
for (auto& pack : content_control->getAllContentPacks()) {
lua::requirefield(L, "unload");
lua::pushstring(L, pack.id);
lua::call_nothrow(L, 1);
+2
View File
@@ -14,6 +14,7 @@ class Engine;
class Content;
struct ContentPack;
class ContentIndices;
class ContentControl;
class Level;
class Block;
class Chunk;
@@ -38,6 +39,7 @@ namespace scripting {
extern Engine* engine;
extern const Content* content;
extern const ContentIndices* indices;
extern ContentControl* content_control;
extern Level* level;
extern BlocksController* blocks;
extern LevelController* controller;
+4 -3
View File
@@ -4,6 +4,7 @@
#include "engine/Engine.hpp"
#include "io/io.hpp"
#include "assets/Assets.hpp"
#include "content/ContentControl.hpp"
#include "frontend/hud.hpp"
#include "frontend/UiDocument.hpp"
#include "graphics/render/WorldRenderer.hpp"
@@ -45,7 +46,7 @@ void scripting::on_frontend_init(Hud* hud, WorldRenderer* renderer) {
lua::call_nothrow(L, 0, 0);
}
for (auto& pack : Engine::getInstance().getAllContentPacks()) {
for (auto& pack : content_control->getAllContentPacks()) {
lua::emit_event(
lua::get_main_state(),
pack.id + ":.hudopen",
@@ -57,7 +58,7 @@ void scripting::on_frontend_init(Hud* hud, WorldRenderer* renderer) {
}
void scripting::on_frontend_render() {
for (auto& pack : Engine::getInstance().getAllContentPacks()) {
for (auto& pack : content_control->getAllContentPacks()) {
lua::emit_event(
lua::get_main_state(),
pack.id + ":.hudrender",
@@ -68,7 +69,7 @@ void scripting::on_frontend_render() {
void scripting::on_frontend_close() {
auto L = lua::get_main_state();
for (auto& pack : Engine::getInstance().getAllContentPacks()) {
for (auto& pack : content_control->getAllContentPacks()) {
lua::emit_event(
L,
pack.id + ":.hudclose",