refactor Engine
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@@ -1,5 +1,6 @@
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#include "content/Content.hpp"
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#include "content/ContentLoader.hpp"
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#include "content/ContentControl.hpp"
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#include "lighting/Lighting.hpp"
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#include "logic/BlocksController.hpp"
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#include "logic/LevelController.hpp"
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@@ -625,7 +626,7 @@ static int l_reload_script(lua::State* L) {
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if (content == nullptr) {
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throw std::runtime_error("content is not initialized");
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}
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auto& writeableContent = *engine->getWriteableContent();
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auto& writeableContent = *content_control->get();
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auto& def = writeableContent.blocks.require(name);
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ContentLoader::reloadScript(writeableContent, def);
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return 0;
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