refactor Engine

This commit is contained in:
MihailRis
2025-04-02 15:01:24 +03:00
parent 331734792d
commit e442402e43
17 changed files with 130 additions and 135 deletions
+2 -1
View File
@@ -7,6 +7,7 @@
#include "coders/json.hpp"
#include "content/Content.hpp"
#include "content/ContentLoader.hpp"
#include "content/ContentControl.hpp"
#include "engine/Engine.hpp"
#include "world/files/WorldFiles.hpp"
#include "io/engine_paths.hpp"
@@ -217,7 +218,7 @@ static int l_reload_script(lua::State* L) {
if (content == nullptr) {
throw std::runtime_error("content is not initialized");
}
auto& writeableContent = *engine->getWriteableContent();
auto& writeableContent = *content_control->get();
auto pack = writeableContent.getPackRuntime(packid);
ContentLoader::loadWorldScript(*pack);
return 0;