lua: 'core' prefix support + minor refactor
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@@ -52,10 +52,9 @@ void TextureAnimator::update(float delta) {
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glBlitFramebuffer(frame.srcPos.x, srcPosY, frame.srcPos.x + frame.size.x, srcPosY + frame.size.y,
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frame.dstPos.x, frame.dstPos.y, frame.dstPos.x + frame.size.x, frame.dstPos.y + frame.size.y,
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GL_COLOR_BUFFER_BIT, GL_NEAREST);
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
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glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
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}
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
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glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
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}
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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for (auto& elem : changedTextures) {
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