minimize defines
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@@ -8,13 +8,13 @@
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#include <glm/glm.hpp>
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#define CROUCH_SPEED_MUL 0.35f
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#define RUN_SPEED_MUL 1.5f
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#define PLAYER_GROUND_DAMPING 10.0f
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#define PLAYER_AIR_DAMPING 7.0f
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#define FLIGHT_SPEED_MUL 4.0f
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#define CHEAT_SPEED_MUL 5.0f
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#define JUMP_FORCE 7.0f
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const float CROUCH_SPEED_MUL = 0.35f;
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const float RUN_SPEED_MUL = 1.5f;
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const float PLAYER_GROUND_DAMPING = 10.0f;
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const float PLAYER_AIR_DAMPING = 7.0f;
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const float FLIGHT_SPEED_MUL = 4.0f;
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const float CHEAT_SPEED_MUL = 5.0f;
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const float JUMP_FORCE = 7.0f;
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Player::Player(glm::vec3 position, float speed, Camera* camera) :
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speed(speed),
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