Added pause menu, new F3 debug panel, fogCurve setting
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+2
-1
@@ -8,6 +8,7 @@ out vec4 f_color;
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uniform sampler2D u_texture0;
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uniform vec3 u_fogColor;
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uniform float u_fogFactor;
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uniform float u_fogCurve;
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void main(){
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vec4 tex_color = texture(u_texture0, a_texCoord);
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@@ -16,6 +17,6 @@ void main(){
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// anyway it's any alpha-test alternative required
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if (alpha < 0.1f)
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discard;
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f_color = mix(a_color * tex_color, vec4(u_fogColor,1.0), min(1.0, depth*u_fogFactor));
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f_color = mix(a_color * tex_color, vec4(u_fogColor,1.0), min(1.0, pow(depth*u_fogFactor, u_fogCurve)));
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f_color.a = alpha;
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}
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