Added pause menu, new F3 debug panel, fogCurve setting
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#include "UINode.h"
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#include "../../graphics/Batch2D.h"
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using std::shared_ptr;
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using gui::UINode;
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using gui::Align;
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using glm::vec2;
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using glm::vec4;
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#include <iostream>
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UINode::UINode(vec2 coord, vec2 size) : coord(coord), size_(size) {
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}
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UINode::~UINode() {
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}
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bool UINode::visible() const {
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return isvisible;
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}
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void UINode::visible(bool flag) {
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isvisible = flag;
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}
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Align UINode::align() const {
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return align_;
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}
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void UINode::align(Align align) {
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align_ = align;
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}
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void UINode::hover(bool flag) {
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hover_ = flag;
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}
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bool UINode::hover() const {
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return hover_;
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}
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void UINode::setParent(UINode* node) {
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parent = node;
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}
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UINode* UINode::getParent() const {
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return parent;
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}
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void UINode::click(GUI*, int x, int y) {
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pressed_ = true;
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focused_ = true;
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}
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void UINode::mouseRelease(GUI*, int x, int y) {
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pressed_ = false;
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}
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bool UINode::ispressed() const {
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return pressed_;
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}
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void UINode::defocus() {
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focused_ = false;
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}
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bool UINode::isfocused() const {
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return focused_;
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}
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bool UINode::isInside(glm::vec2 pos) {
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vec2 coord = calcCoord();
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vec2 size = this->size();
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return (pos.x >= coord.x && pos.y >= coord.y &&
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pos.x < coord.x + size.x && pos.y < coord.y + size.y);
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}
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shared_ptr<UINode> UINode::getAt(vec2 pos, shared_ptr<UINode> self) {
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return isInside(pos) ? self : nullptr;
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}
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vec2 UINode::calcCoord() const {
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if (parent) {
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return coord + parent->calcCoord();
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}
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return coord;
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}
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void UINode::setCoord(vec2 coord) {
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this->coord = coord;
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}
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vec2 UINode::size() const {
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return size_;
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}
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void UINode::size(vec2 size) {
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if (sizelock)
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return;
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this->size_ = size;
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if (parent) {
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sizelock = true;
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parent->refresh();
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sizelock = false;
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}
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}
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void UINode::_size(vec2 size) {
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if (sizelock)
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return;
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this->size_ = size;
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}
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void UINode::color(vec4 color) {
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this->color_ = color;
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}
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vec4 UINode::color() const {
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return color_;
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}
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void UINode::margin(vec4 margin) {
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this->margin_ = margin;
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}
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vec4 UINode::margin() const {
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return margin_;
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}
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void UINode::lock() {
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}
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