Added pause menu, new F3 debug panel, fogCurve setting
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#include "controls.h"
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#include <iostream>
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#include "../../assets/Assets.h"
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#include "../../graphics/Batch2D.h"
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#include "../../graphics/Font.h"
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using std::string;
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using std::wstring;
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using std::shared_ptr;
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using glm::vec2;
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#define KEY_ESCAPE 256
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#define KEY_ENTER 257
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#define KEY_BACKSPACE 259
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using namespace gui;
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Label::Label(wstring text, string fontName)
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: UINode(vec2(), vec2(text.length() * 8, 15)), text_(text), fontName_(fontName) {
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}
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Label& Label::text(wstring text) {
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this->text_ = text;
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return *this;
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}
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wstring Label::text() const {
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return text_;
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}
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void Label::draw(Batch2D* batch, Assets* assets) {
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if (supplier) {
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text(supplier());
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}
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batch->color = color_;
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Font* font = assets->getFont(fontName_);
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vec2 size = this->size();
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vec2 newsize = vec2(font->calcWidth(text_), font->lineHeight());
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if (newsize.x > size.x) {
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this->size(newsize);
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size = newsize;
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}
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vec2 coord = calcCoord();
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font->draw(batch, text_, coord.x, coord.y);
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}
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void Label::textSupplier(wstringsupplier supplier) {
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this->supplier = supplier;
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}
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Button::Button(shared_ptr<UINode> content, glm::vec4 padding) : Panel(vec2(32,32), padding, 0) {
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add(content);
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}
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Button::Button(wstring text, glm::vec4 padding) : Panel(vec2(32,32), padding, 0) {
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Label* label = new Label(text);
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label->align(Align::center);
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add(shared_ptr<UINode>(label));
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}
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void Button::drawBackground(Batch2D* batch, Assets* assets) {
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vec2 coord = calcCoord();
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batch->texture(nullptr);
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batch->color = (ispressed() ? pressedColor : (hover_ ? hoverColor : color_));
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batch->rect(coord.x, coord.y, size_.x, size_.y);
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}
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shared_ptr<UINode> Button::getAt(vec2 pos, shared_ptr<UINode> self) {
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return UINode::getAt(pos, self);
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}
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void Button::mouseRelease(GUI* gui, int x, int y) {
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UINode::mouseRelease(gui, x, y);
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if (isInside(vec2(x, y))) {
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for (auto callback : actions) {
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callback(gui);
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}
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}
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}
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void Button::listenAction(onaction action) {
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actions.push_back(action);
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}
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TextBox::TextBox(wstring text, vec4 padding) : Panel(vec2(200,32), padding, 0, false) {
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label = new Label(text);
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label->align(Align::center);
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add(shared_ptr<UINode>(label));
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}
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void TextBox::drawBackground(Batch2D* batch, Assets* assets) {
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vec2 coord = calcCoord();
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batch->texture(nullptr);
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batch->color = (isfocused() ? focusedColor : (hover_ ? hoverColor : color_));
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batch->rect(coord.x, coord.y, size_.x, size_.y);
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if (!focused_ && supplier) {
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label->text(supplier());
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}
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}
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void TextBox::typed(unsigned int codepoint) {
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label->text(label->text() + wstring({(wchar_t)codepoint}));
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}
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void TextBox::keyPressed(int key) {
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wstring src = label->text();
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switch (key) {
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case KEY_BACKSPACE:
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if (src.length())
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label->text(src.substr(0, src.length()-1));
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break;
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case KEY_ENTER:
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if (consumer) {
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consumer(label->text());
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}
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defocus();
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break;
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}
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}
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shared_ptr<UINode> TextBox::getAt(vec2 pos, shared_ptr<UINode> self) {
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return UINode::getAt(pos, self);
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}
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void TextBox::textSupplier(wstringsupplier supplier) {
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this->supplier = supplier;
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}
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void TextBox::textConsumer(wstringconsumer consumer) {
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this->consumer = consumer;
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}
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