Added pause menu, new F3 debug panel, fogCurve setting
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#ifndef SRC_HUD_H_
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#define SRC_HUD_H_
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#include <string>
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class Batch2D;
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class Camera;
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class Level;
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class Assets;
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class Player;
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class Level;
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namespace gui {
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class GUI;
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class Panel;
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}
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class HudRenderer {
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Level* level;
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Assets* assets;
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Batch2D* batch;
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Camera* uicamera;
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int fpsMin = 60;
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int fpsMax = 60;
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int fpsFrame = 0;
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std::wstring fpsString;
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bool occlusion;
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bool inventoryOpen = false;
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bool pause = true;
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gui::Panel* debugPanel;
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gui::Panel* pauseMenu;
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gui::GUI* guiController;
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public:
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HudRenderer(gui::GUI* gui, Level* level, Assets* assets);
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~HudRenderer();
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void drawInventory(Player* player);
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void draw();
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void drawDebug(int fps, bool occlusion);
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};
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#endif /* SRC_HUD_H_ */
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