Added pause menu, new F3 debug panel, fogCurve setting
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@@ -23,7 +23,7 @@ class Framebuffer;
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class WorldRenderer {
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Batch3D *batch3d;
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Batch3D* batch3d;
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Assets* assets;
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Level* level;
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bool drawChunk(size_t index, Camera* camera, Shader* shader, bool occlusion);
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@@ -34,7 +34,7 @@ public:
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WorldRenderer(Level* level, Assets* assets);
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~WorldRenderer();
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void draw(Camera* camera, bool occlusion);
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void draw(Camera* camera, bool occlusion, float fogFactor, float fogCurve);
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};
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