Added pause menu, new F3 debug panel, fogCurve setting
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@@ -14,7 +14,7 @@ public:
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glm::vec3 selectedBlockPosition;
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int selectedBlockId = -1;
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PlayerController(Level* level);
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void update_controls(float delta);
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void update_controls(float delta, bool movement);
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void update_interaction();
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};
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