Added pause menu, new F3 debug panel, fogCurve setting
This commit is contained in:
+9
-202
@@ -3,211 +3,15 @@
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#include <stdint.h>
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#include <memory>
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#include <vector>
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#include <ctime>
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#include <exception>
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#include <filesystem>
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// GLM
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#include <glm/glm.hpp>
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#include <glm/ext.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include "coders/json.h"
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#include "files/files.h"
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#include "window/Window.h"
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#include "window/Events.h"
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#include "window/Camera.h"
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#include "window/input.h"
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#include "audio/Audio.h"
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#include "voxels/Chunk.h"
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#include "voxels/Chunks.h"
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#include "voxels/ChunksController.h"
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#include "voxels/ChunksStorage.h"
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#include "objects/Player.h"
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#include "world/Level.h"
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#include "world/World.h"
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#include "definitions.h"
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#include "assets/Assets.h"
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#include "assets/AssetsLoader.h"
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#include "frontend/world_render.h"
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#include "frontend/hud_render.h"
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#define SETTINGS_FILE "settings.json"
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using std::shared_ptr;
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class initialize_error : public std::runtime_error {
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public:
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initialize_error(const std::string& message) : std::runtime_error(message) {}
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};
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struct EngineSettings {
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/* Window width (pixels) */
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int displayWidth;
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/* Window height (pixels) */
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int displayHeight;
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/* Anti-aliasing samples */
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int displaySamples;
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/* GLFW swap interval value, 0 - unlimited fps, 1 - vsync*/
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int displaySwapInterval;
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/* Window title */
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const char* displayTitle;
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/* Max milliseconds that engine uses for chunks loading only */
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uint chunksLoadSpeed;
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/* Radius of chunks loading zone (chunk is unit) */
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uint chunksLoadDistance;
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/* Buffer zone where chunks are not unloading (chunk is unit)*/
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uint chunksPadding;
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};
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void save_settings(EngineSettings& settings, std::string filename);
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class Engine {
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Assets* assets;
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Level* level;
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EngineSettings settings;
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uint64_t frame = 0;
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double lastTime = 0.0;
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double delta = 0.0;
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bool occlusion = true;
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public:
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Engine(const EngineSettings& settings);
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~Engine();
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void updateTimers();
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void updateHotkeys();
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void mainloop();
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};
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Engine::Engine(const EngineSettings& settings) {
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this->settings = settings;
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Window::initialize(settings.displayWidth,
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settings.displayHeight,
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settings.displayTitle,
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settings.displaySamples);
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Window::swapInterval(settings.displaySwapInterval);
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assets = new Assets();
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std::cout << "-- loading assets" << std::endl;
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AssetsLoader loader(assets);
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AssetsLoader::createDefaults(loader);
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AssetsLoader::addDefaults(loader);
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while (loader.hasNext()) {
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if (!loader.loadNext()) {
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delete assets;
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Window::terminate();
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throw initialize_error("could not to initialize assets");
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}
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}
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std::cout << "-- loading world" << std::endl;
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vec3 playerPosition = vec3(0, 64, 0);
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Camera* camera = new Camera(playerPosition, radians(90.0f));
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World* world = new World("world-1", "world/", 42);
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Player* player = new Player(playerPosition, 4.0f, camera);
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level = world->loadLevel(player, settings.chunksLoadDistance, settings.chunksPadding);
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std::cout << "-- initializing finished" << std::endl;
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Audio::initialize();
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}
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void Engine::updateTimers() {
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frame++;
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double currentTime = Window::time();
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delta = currentTime - lastTime;
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lastTime = currentTime;
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}
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void Engine::updateHotkeys() {
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if (Events::jpressed(keycode::TAB)) {
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Events::toggleCursor();
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}
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if (Events::jpressed(keycode::O)) {
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occlusion = !occlusion;
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}
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if (Events::jpressed(keycode::F3)) {
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level->player->debug = !level->player->debug;
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}
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if (Events::jpressed(keycode::F5)) {
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for (uint i = 0; i < level->chunks->volume; i++) {
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shared_ptr<Chunk> chunk = level->chunks->chunks[i];
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if (chunk != nullptr && chunk->isReady()) {
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chunk->setModified(true);
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}
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}
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}
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}
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void Engine::mainloop() {
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Camera* camera = level->player->camera;
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std::cout << "-- preparing systems" << std::endl;
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WorldRenderer worldRenderer(level, assets);
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HudRenderer hud(assets);
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lastTime = Window::time();
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while (!Window::isShouldClose()){
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updateTimers();
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updateHotkeys();
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level->update(delta, Events::_cursor_locked);
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level->chunksController->update(settings.chunksLoadSpeed);
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worldRenderer.draw(camera, occlusion);
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hud.draw(level);
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if (level->player->debug) {
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hud.drawDebug(level, 1 / delta, occlusion);
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}
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Window::swapBuffers();
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Events::pullEvents();
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}
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}
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Engine::~Engine() {
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Audio::finalize();
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World* world = level->world;
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std::cout << "-- saving world" << std::endl;
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world->write(level);
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delete level;
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delete world;
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std::cout << "-- shutting down" << std::endl;
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delete assets;
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Window::terminate();
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}
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void load_settings(EngineSettings& settings, std::string filename) {
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std::string source = files::read_string(filename);
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std::unique_ptr<json::JObject> obj(json::parse(filename, source));
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obj->num("display-width", settings.displayWidth);
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obj->num("display-height", settings.displayHeight);
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obj->num("display-samples", settings.displaySamples);
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obj->num("display-swap-interval", settings.displaySwapInterval);
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obj->num("chunks-load-distance", settings.chunksLoadDistance);
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obj->num("chunks-load-speed", settings.chunksLoadSpeed);
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obj->num("chunks-padding", settings.chunksPadding);
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}
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void save_settings(EngineSettings& settings, std::string filename) {
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json::JObject obj;
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obj.put("display-width", settings.displayWidth);
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obj.put("display-height", settings.displayHeight);
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obj.put("display-samples", settings.displaySamples);
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obj.put("display-swap-interval", settings.displaySwapInterval);
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obj.put("chunks-load-distance", settings.chunksLoadDistance);
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obj.put("chunks-load-speed", settings.chunksLoadSpeed);
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obj.put("chunks-padding", settings.chunksPadding);
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files::write_string(filename, json::stringify(&obj, true, " "));
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}
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#include "util/platform.h"
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#include "engine.h"
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int main() {
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platform::configure_encoding();
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setup_definitions();
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try {
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EngineSettings settings;
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@@ -219,12 +23,15 @@ int main() {
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settings.chunksLoadDistance = 12;
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settings.chunksPadding = 2;
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settings.displaySwapInterval = 1;
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settings.fogCurve = 1.6f;
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if (std::filesystem::is_regular_file(SETTINGS_FILE)) {
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std::string settings_file = platform::get_settings_file();
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if (std::filesystem::is_regular_file(settings_file)) {
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std::cout << "-- loading settings" << std::endl;
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load_settings(settings, SETTINGS_FILE);
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load_settings(settings, settings_file);
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} else {
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save_settings(settings, SETTINGS_FILE);
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std::cout << "-- creating settings file " << settings_file << std::endl;
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save_settings(settings, settings_file);
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}
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Engine engine(settings);
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engine.mainloop();
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