hud refactor (part II)
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@@ -27,7 +27,7 @@
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#include "../maths/voxmaths.h"
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#include "../settings.h"
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#include "../engine.h"
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#include "ContentGfxCache.h"
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#include "LevelFrontend.h"
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#include "graphics/Skybox.h"
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using glm::vec3;
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@@ -38,12 +38,14 @@ using std::shared_ptr;
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WorldRenderer::WorldRenderer(Engine* engine,
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Level* level,
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const ContentGfxCache* cache)
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LevelFrontend* frontend)
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: engine(engine),
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level(level),
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frustumCulling(new Frustum()),
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lineBatch(new LineBatch()),
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renderer( new ChunksRenderer(level, cache, engine->getSettings())) {
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renderer(new ChunksRenderer(level,
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frontend->getContentGfxCache(),
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engine->getSettings())) {
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auto& settings = engine->getSettings();
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level->events->listen(EVT_CHUNK_HIDDEN,
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