hud refactor (part II)

This commit is contained in:
MihailRis
2024-01-07 19:22:29 +03:00
parent 8118afce5c
commit e493c67dfa
13 changed files with 142 additions and 91 deletions
+2 -2
View File
@@ -21,7 +21,7 @@ class Texture;
class Frustum;
class Engine;
class Chunks;
class ContentGfxCache;
class LevelFrontend;
class Skybox;
class WorldRenderer {
@@ -34,7 +34,7 @@ class WorldRenderer {
bool drawChunk(size_t index, Camera* camera, Shader* shader, bool culling);
void drawChunks(Chunks* chunks, Camera* camera, Shader* shader);
public:
WorldRenderer(Engine* engine, Level* level, const ContentGfxCache* cache);
WorldRenderer(Engine* engine, Level* level, LevelFrontend* frontend);
~WorldRenderer();
void draw(const GfxContext& context, Camera* camera);