hud refactor (part II)
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@@ -21,7 +21,7 @@ class Texture;
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class Frustum;
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class Engine;
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class Chunks;
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class ContentGfxCache;
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class LevelFrontend;
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class Skybox;
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class WorldRenderer {
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@@ -34,7 +34,7 @@ class WorldRenderer {
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bool drawChunk(size_t index, Camera* camera, Shader* shader, bool culling);
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void drawChunks(Chunks* chunks, Camera* camera, Shader* shader);
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public:
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WorldRenderer(Engine* engine, Level* level, const ContentGfxCache* cache);
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WorldRenderer(Engine* engine, Level* level, LevelFrontend* frontend);
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~WorldRenderer();
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void draw(const GfxContext& context, Camera* camera);
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