hud refactor (part II)
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+3
-5
@@ -15,9 +15,8 @@ class Assets;
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class Player;
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class Level;
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class Engine;
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class ContentGfxCache;
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class BlocksPreview;
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class InventoryView;
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class LevelFrontend;
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namespace gui {
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class GUI;
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@@ -28,7 +27,6 @@ class HudRenderer {
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Level* level;
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Assets* assets;
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Camera* uicamera;
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BlocksPreview* blocksPreview;
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int fps = 60;
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int fpsMin = 60;
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@@ -40,13 +38,13 @@ class HudRenderer {
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std::unique_ptr<InventoryView> contentAccess;
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std::shared_ptr<gui::UINode> debugPanel;
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gui::GUI* gui;
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const ContentGfxCache* const cache;
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LevelFrontend* frontend;
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void createDebugPanel(Engine* engine);
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public:
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HudRenderer(Engine* engine,
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Level* level,
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const ContentGfxCache* cache);
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LevelFrontend* frontend);
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~HudRenderer();
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void update();
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