hud refactor (part II)
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@@ -11,7 +11,7 @@ class HudRenderer;
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class Engine;
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class Camera;
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class Batch2D;
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class ContentGfxCache;
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class LevelFrontend;
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class LevelController;
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/* Screen is a mainloop state */
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@@ -37,11 +37,11 @@ public:
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};
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class LevelScreen : public Screen {
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Level* level;
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LevelController* controller;
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WorldRenderer* worldRenderer;
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HudRenderer* hud;
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ContentGfxCache* cache;
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std::unique_ptr<Level> level;
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std::unique_ptr<LevelFrontend> frontend;
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std::unique_ptr<HudRenderer> hud;
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std::unique_ptr<WorldRenderer> worldRenderer;
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std::unique_ptr<LevelController> controller;
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bool hudVisible = true;
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void updateHotkeys();
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@@ -53,4 +53,4 @@ public:
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void draw(float delta) override;
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};
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#endif // FRONTEND_SCREENS_H_
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#endif // FRONTEND_SCREENS_H_
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