add heightmap write-only property 'noiseSeed'
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@@ -7,15 +7,18 @@ layers = {
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{block="base:bazalt", height=1},
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}
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function generate_heightmap(x, y, w, h)
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function generate_heightmap(x, y, w, h, seed)
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local umap = Heightmap(w, h)
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local vmap = Heightmap(w, h)
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umap.noiseSeed = seed
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vmap.noiseSeed = seed
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umap:noise({x+521, y+73}, 0.05, 1, 20.8)
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umap:noise({x+51, y+75}, 0.05, 1, 21.8)
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vmap:noise({x+521, y+70}, 0.1, 3, 35.8)
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vmap:noise({x+95, y+246}, 0.15, 3, 35.8)
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local map = Heightmap(w, h)
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map.noiseSeed = seed
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map:noise({x, y}, 0.02, 7, 0.2)
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map:noise({x, y}, 0.06, 8, 0.4, umap, vmap)
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map:mul(0.5)
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@@ -23,6 +26,7 @@ function generate_heightmap(x, y, w, h)
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map:pow(2.0)
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local rivermap = Heightmap(w, h)
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rivermap.noiseSeed = seed
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rivermap:noise({x+21, y+12}, 0.1, 4)
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rivermap:abs()
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rivermap:mul(2.0)
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