add heightmap write-only property 'noiseSeed'
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@@ -23,7 +23,7 @@ public:
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virtual ~GeneratorScript() = default;
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virtual std::shared_ptr<Heightmap> generateHeightmap(
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const glm::ivec2& offset, const glm::ivec2& size) = 0;
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const glm::ivec2& offset, const glm::ivec2& size, uint64_t seed) = 0;
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virtual const std::vector<BlocksLayer>& getLayers() const = 0;
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