add heightmap write-only property 'noiseSeed'
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@@ -18,7 +18,7 @@ public:
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);
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virtual ~WorldGenerator() = default;
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virtual void generate(voxel* voxels, int x, int z, int seed);
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virtual void generate(voxel* voxels, int x, int z, uint64_t seed);
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inline static std::string DEFAULT = "core:default";
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};
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