lua: added hud.open_permanent(layoutid)
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@@ -6,11 +6,13 @@
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extern int l_hud_open_inventory(lua_State* L);
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extern int l_hud_close_inventory(lua_State* L);
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extern int l_hud_open_block(lua_State* L);
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extern int l_hud_open_permanent(lua_State* L);
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static const luaL_Reg hudlib [] = {
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{"open_inventory", l_hud_open_inventory},
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{"close_inventory", l_hud_close_inventory},
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{"open_block", l_hud_open_block},
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{"open_permanent", l_hud_open_permanent},
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{NULL, NULL}
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};
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